Morgan Gadget "Domo Arigato Mr. Roboto" 3/6/9

published Mar 19, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Hammardal 60

Welcome to "Make your own juggernaut!". You take all our gadgets and put them on one of our studs. With this setup you will win most of your shootouts, because we have handful of actions. SIYE and TBYL for aggresive bullet reduction, Cheatin' Varmint and Coachwhip! for those who cheat, Hot Lead Flyin' and Force Field when we are less lucky and Kidnappin' for those turlin' Hucksters and Landslides.

Deck has 3/6/9 draw structure because it has the best mixture of cards. Every gadget pull succedes because every gadget has difficulty of 5 and we only have MS:2 3: QUATERMAN - This dude is a beast. It fits our juggernaut making style and has one of the best upsides which is not being able to boot him. Hucksters cannot Paralasis Mark everything and control board, Sloane Gang cannot Pistol Whip you out of important shootouts.

Telepathy Helmet - I'll take them over Shotguns any day. Not being able to affect our juggernauts with shootouts saves us from embarrassment.

Sun in Yer Eyes - The best shootouts ability in the game. It's ability to turn Steven Wiles to Jake Smiley is devastating for shootout decks.

Yan Li's Tailoring - +1 influence for our lovely robots? Sign me up!

6: Elander Boldman - backup Mad Scientist. Those first move Kidnappin' can be nasty.

Holy Wheel Gun - +2 bullets for our handful of studs. Ability is nice although not a game changer.

9: Arvid, Jarrett, Wendy - Main recievers of juggernaut treatment. Cheatin' Varmint - We are no longer afraid of Barton with this. They never expect gadget deck to run anticheating cards.

So why did i choose 9 over 8? Main reason being lack of useful proactive actions. Steven Wiles is nice but we already have QUATERMAN for emergency stud. Only real reason to play 8 over 9 for me would be Force Field but that's why we have it as offvalue card.

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