Pros:
Three cost and no upkeep makes Kyle an excellent starter for Morgan Landslide decks.
Mad Scientist 2 is a high value allowing you success on Gadget pulls quite often.
His booting ability at the moment is only relevant on Circle M Ranch and The R & D ranch, but earning yourself 4 ghost rock every turn is a pretty large advantage to have over your opponent. Ditto for Circle M Ranch if you're running low on cards.
Cons:
0 influence means that almost anyone your opponent sends to the ranch that Kyle is occupying, will likely control it. Kyle's the brains, not the brawn. You'll need to have a good influence value dude along with Kyle to hold the ranch down, even if it's Irving Patterson.
A 1 draw bullet isn't going to light the world on fire, but it's better than nothing.
Overall:
The more ranches that come out with boot abilities, the better Kyle will get. Right now, use him in a Dudes & Deeds deck, and have him make you 4 ghost rock a turn on R & D ranch.
Rating: 3.5/5