Dude • Draw 0 • Influence 2 • Cost 5 • Upkeep 0
Mad Scientist 2

Shootout: Target your dude with a Weapon Gadget in this shootout. Pull. If the pull is ♣, reduce that dude to a zero draw. Otherwise, that Gadget gets +2 bullets.

Entrepreneurs • Cheyenne Wright • Weird West Edition #29
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if you are looking at Sewamus here and wondering isn't this just Elander Boldman ramped up?


more influence and cheaper

of course, to use the shootout ability, you are committing Two precious influence into a fight.

also - some have noticed, my approach to the Experimental theme is less harsh. No one wants to have their dude evaporated by a Club to the side of the head, so the penalty neutralizes the bullets on a failure (and not the vigorous +3 of his predecessor).