After doing some testing over the weekend, we paired down the deck, and tightened up the values.
These changes should make it easier to at least defend yourself in the early game, because you build for the win late game. Kidnappin' helps to deal with problematic influence towards the end, Incubation helps deal with job happy decks, and DRow.
More testing to come, but this version is far more stable.
|Mar 06, 2016 lonewolf|