For the second online Revolver event, I decided on playing weird decks that utilised skills outside of their usual factions. This had mixed results...
Mix high value hex control with Law Dogs bounty hunting/Judge Harry, and what do you get? Something that actually looks pretty good and worked surprisingly well. Won a hex duel against Grtll's Serpentine Syndicate.
The economy isn't as good as a hex control deck out of Fearmongers or Outlaws as you start with upkeep to get two Hucksters and your home needs you to kill the dudes you make wanted to get ghost rock, rather than just cast spells. However, both hucksters are skill rating 1. That opened up the good Law Dogs stuff on 8s to add more aggressive options in the deck compared to the usual hexslinger that wants to build on 9 and higher for successful pulls.
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