Agent's Control Slide Deck V5

published Mar 04, 2026 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

shosuro006 23

Deck I used in the Online Round Up 2026. I was 2nd place in the swiss rounds, but lost the first round in my top 8 match vs Prodigy. This is a control slide deck that does not want to be involved in shootouts. I slotted in some vamoosin to help provide some escape tools if my dudes became wanted on the opposing side of the street, idea being let the callout happen on my dude, let them get wanted, then vamoose myself home unbooted letting me move about again after to threaten a new location. The workhorses of the deck were blood curses and phantasms. If I drew into them early I typically won. Given that I would phantasm opponents dudes onto my home or their adjacent deeds forcing them to boot them to move somewhere and of course blood curse speaks for itself.

Game 1: W vs Aussie Scum playing Morgan Regulators. Drew blood curse and phantasm early.

Game 2: L vs Carter playing House of Many Faiths. I drew into my blood curse and phantasms very late, which at that point Carter's deck had plenty of extra influence to offset whatever I cursed away. In the end I conceded, because he had me dead to rights with overwhelming board presence for the final day.

Game 3: W vs Deputy Way playing House of Many Faiths. He drew into some spells to protect his dudes for shootouts that never happened. I played enough deeds to slide out and I blood cursed just enough to push me over the edge.

Game 4: W vs Queen of Carnage playing Encroaching Darkness. She did not see any forced fights and I just kept spitting out deeds and blood cursing whatever influence she had on the board to let push the win.

Game 5: W vs Zenarchist playing Law Dogs. He did not have enough forced fights to combat my dudes parked at home. I got my blood curses late, but it was enough to seal the deal by sliding out over his reduced influence.

Top 8 match, Game 6: L vs Prodigy playing Serpentine Syndicate. He had a more shooting capable control slide-ish deck. I think I lost lowball 6 times in a row and that really messed with some of my economy. Him winning lowball and being able to play his own deeds without fear me threating them put me in a position that I couldnt come back from. His force fights were enough to do me in targeting my dudes with Blood Curses. Solid performance from him, while I felt like I just made some bad choices.

2 comments
Mar 04, 2026 ironcache

Happy to see a list in this style still at least getting top cut performance (+ 4/1 in the Swiss).

You mention the use of defensive Vamoosin' (IE: save your dudes). Did you find much opportunity to do it offensively (IE: kick dudes off your private deeds)?

Thoughts on the other clubs? I've wanted to like Swagger and Shortcut, but I find they just haven't done it for me. Curious how you felt The Winning Agenda performed.

It is a bit of a shame that the match reports are all something along the lines of "I saw Blood Curse early and won" or "They saw influence (/ did not see force fight) early and I lost". Do you think there's anything that could be done to put this archetype more in the driver's seat (or, challenging the premise, did you feel like that was an issue)?

Mar 04, 2026 ironcache

Also, no Nicodemus Whateley? Seems like an easy slot in for Kevin Wainwright (Exp.1), IMO.