If you are being crafty and trying a clubless Experimental plan, the various cheatin' resolutions on goods are needed. Consider these for that role.
On lowball cheatin' your opponent has to boot a dude. Sure, it is their choice, but one less moving piece.
Or, if you save this for a shootout you get your choice of the dude to boot, and save a couple casualties - or three, if you need to make use of the Sidekick trait.
this (and all of the on board cheatin' punishment) can also serve as a decoy for a more powerful Cheatin' resolution from your hand - if they think they will just cheat through the Steel Swarm only to be surprised by any variety of more robust repercussions.