Goods • Cost 1
Gadget 5 • Sidekick

Cheatin' Resolution, Boot: The cheatin' player must boot one of their dudes. If this is a shootout, reduce your casualties by 2 this round and boot an opposing dude.

Neutral • Paul (Prof.) Herbert • Whispers of War #39
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If you are being crafty and trying a clubless Experimental plan, the various cheatin' resolutions on goods are needed. Consider these for that role.

On lowball cheatin' your opponent has to boot a dude. Sure, it is their choice, but one less moving piece.

Or, if you save this for a shootout you get your choice of the dude to boot, and save a couple casualties - or three, if you need to make use of the Sidekick trait.

this (and all of the on board cheatin' punishment) can also serve as a decoy for a more powerful Cheatin' resolution from your hand - if they think they will just cheat through the Steel Swarm only to be surprised by any variety of more robust repercussions.