Spell • Cost 1
Hex

Shootout Hex X, Boot: Target an opposing dude. X is that dude's grit. If successful, that dude does not contribute to draw hands and cannot be chosen as a casualty this round. If all dudes in a posse are ever affected by Alone in the Dark, cancel the effect on each of those dudes.

Neutral • Anthony Amato • Whispers of War #46
Reviews
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what is this? TWO cards using Grit?

Immediately Alone in the Dark has two uses in a shootout.

1 - hurt their hand. If you can make the Grit, sending a low value / high impact shooter like "Thunder Boy" Nabbe into a pocket dimension bodes well for inflicting casualties on the rest of the dudes, who may not have a plan B.

2 - make losing hurt more. If the obvious shooter on the other side is out of your range (like a Jacqueline Isham) - then you can take the higher percentage spell shot at Grit 3 Rob Wilby and make sure that the casualties that you do inflict ignore the dudes intended to take the bullet.

that option number 1 also goes well with an on value Ricochet, since assembling a hand with weaker bullets might lead to more cheating.