Spell • Cost 1
Miracle

Noon Miracle 9, Boot: A wanted dude at a nearby location gets -1 influence and -1 bullets.

"Your sins will catch up with you, even in a godless town such as this." - Amity Hopkins
Neutral • Heather Bruton • Whispers of War #47
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I may have crossed the line with Chastise. Obviously I am hoping not.

Much like the similar Blood Curse, Chastise will lower an opposing dude's bullets and influence. This is a bit more restrictive on the targeting, as you will have to make them Wanted first (unless they are Outlaws, then they might just do that for you).

This will take more actions and require investment in Blessed resources on top of the Law Dog usual "Punish the criminals" resources.

Anarchists can also engage in miracle working, but that is likely going to require some Private deeds to fight within.

if you are thinking about the dangerous intersection of Hexes and Miracles, yes, you can combine this and Blood Curse in the same deck. Two drifter Blessed exist for interested Outlaws and Fearmongers, but that extra 5 or 6 cost dude might leave you without anyone to properly defend. Anarchists or Law Dogs might consider starting Wilber Crowley (Carmilla, Nicodemus, and Valeria add upkeep to an already tight equation.)

if I was facing off against such an atrocity, the best answer would be to send someone to hold down Town Square and avoid letting the Chastise / Blood Curse player the opportunity to cast those spells on your dudes at home. Easier said than done, but starting two different skill dudes is a red flag looking for a Kidnappin' like a matador's cape.