thoughts?
4 comments |
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Nov 26, 2014 spyke7977 |
Dec 04, 2014
FallenLemur
This is definitely a defensive deck. I am going for dudes with decent influence in order to threaten their production if they try to cut off mine with all of their dudes. The draw structure is intended to win lowball, I would never want to get into a shootout without the winner advantage and a clear way to get out of it if necessary (make the smart choice, pistol whip, Wendy Cheng I want to try to punish over aggression. I keep winning lowball and cut off their economy if they camp mine. This combined with this is a holdup will bleed them dry of ghost rock. If they are spread too thin, and I manage to get an ambush and pistol whip (wendy) then say good night (assuming that I have the winner advantage). I kept andregg for the influence. I kept Eve in just so that I can have the chance of bringing either dawn or her in for free. You are right about the cheaper dudes though. No need to look for studs, I just want influence. I suppose a rework can be done of the dudes a bit. But I still want the spread so that I have a better lowball deck. |
Dec 04, 2014
FallenLemur
On a second look... haha this version does not have the ambush... (8 |
Dec 04, 2014
FallenLemur
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How does it play? Can't really see prominent draw structure, so shooting won't really work (It looks like a Morgan Landslide deck). If you want to focus on actions, why not try a straight flush draw structure? (That's if shooting is something you want to do).
On a second look through the deck, I can see that it's more of a defensive deck. If that's the case, I'd suggest getting cheaper/expendable dudes that you won't miss too much when they go in and pistol whip the big bad shooter/influence dude and are left to fight.
Can't really see much justification for Andreas Andregg or Dr. Dawn (Even with Eve).