Values: J: 14 8: 10 K: 9
Quite un-polised and open to suggestions. I ran a 4R pre-NTNR that worked pretty well with values in Kings and Tens, NTNR changed that quite a bit.
I tried different setups of starting dudes, one with Mongawu instead of Slade, for his ability, but I really wanted a good Huckster. Sure, Mongawu with his 1 will probably not fail any more of most spells thanks to the structure of the deck, but for Soulblast and Paralysis Mark I feel I want that extra skill (will have to take notes on how much the additional 1 helps).
Plan is to buff Slade and Micah and take control. 20 spells make sure I have a few to trigger Micah and my home ability. Nerf the opponent and pick them off/take control. Hex Slingin' helps to make sure I win shootouts.
Main changes I am thinking of:
Cutting Blood Curses and more Kings to get a better draw structure, mostly they are in here to buff dudes and scare opponents.
Starting dudes, should I take someone out and put in Mongawu, or Tyx, or Kevin. The latter two can be in the deck without starting, Mongwu, Tyx, Slade, Micah and probably Arnold need to start due to low values and also Arnold is useful for saving Hucksters in shootouts gone wrong where not even Hex Slingin' can completely save me.
|Nov 08, 2014 db0|
|Nov 08, 2014 yoshi|
|Nov 09, 2014 Crumbs|