My first published deck. Advice/suggestions are welcome.
An attempt to make a deck that uses Heretic Joker (Red)!
Use Funtime Freddy to fish up a Phantom Fingers and a Fetch.
The aim is to get Fiddle Game into play using Jia Mein (Exp.1), then keep it in play by never cheating. It's not good at shootouts, so use hexes and things to prevent them, and Willa Mae MacGowan, The Brute, Magical Distraction and Hex Slingin' if you're forced into one.
3 comments |
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Apr 06, 2016 Prodigy |
Apr 07, 2016
caelreth
1) Yeah, true, I'd forgotten about that when I threw Blood Curse in. I guess The Brute, Hamshanks and The Extra Bet can be gotten rid of, and Willa Mae MacGowan be part of the starting posse. 2) This is the bit I was struggling with. Go squat on their deeds while everyone is booted maybe? I guess Shadow Walk would help with that. Either that, or redo the card structure so it can pull a decent shootout hand. The issue is Heretic Joker (Red), which, while great for lowball is potentially disastrous in a shootout. |
Apr 08, 2016
caelreth
Or I could just go and make it a landslide type deck, which I have realised is what Heretic Joker (Red) is for! |
I love fiddle game, and using the exp Jia Mein seems like a good combo.
2 things:
1) You have enough low value cards that you may have trouble with Paralysis Mark, and will DEFINITELY have problems with Blood Curse. Any values lower than 8 (or maybe 7 if you plan to use your home for the +huckster bonus) in your deck should be as minimal as possible if you want to be able to use Blood Curse (and to some extent p-marks), otherwise maybe toss it for a different card.
2) You mentioned it's not good at shootouts, so here's a question: What is your win condition? It will be difficult to avoid shootouts if you are running Fiddle Game, but even if you are able to avoid them and sneak it in, what will you do with all that money? How can you win while avoiding shootouts the entire game?