Have Lot of Fun

published Apr 11, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
OP Kit #5 Warden Blockade - 1st Place 14 19 6
Inspiration for
None yet

Gozik 612

My attempt at HLF wardens. Credits to kollatt for great deck idea.

In this version I dropped 5s completly, don't like pistol whip here too much. Instead decided to go with 3s. Suns and Shotguns are still at top tier. Then added some cards from new packs: Mountain Lion Friend, Turtle's Guard, Henry Moran and Tusk. Them all naturally fit to this already strong archetype. And splash tight structure with some more deeds and shootout options.

As result we have really strong posse, that shoots well (10-2 from start), all best stuff for shootouts, casualty avoidance (turtle+ lion), good draw engine(outfit, pony, killer, tusks), enough of deeds to force opponent to move from home and some nasty tricks to surprise him.

Deck strategy is not limited with one big early HLF shootout, in fact you ussually overshoot most opponents at begining and have no opportunity to play it. In case if opponent play defensively and sit home abuse good draw to create even more board advantage, if opponent commits to early shootout - that will be fast easy game.

The main weakness is low starting influence for sundown. Enapay ability and lot of cheap dudes with influence in deck help to mitigate this, but I think right clown build will beat this deck by early blood curse and rumours. But this matchup have not been tested yet.

I got 9-0 at testing so far. Have played vs MCC landslyde, clownapping, 3x 108 rabit, 2x LD, 2x 108 good stuff. Deck probablly needs some extra refinement but I'm pretty sure about 95% of card choices.

Definetly recomend it to play!

15 comments
Apr 12, 2016 AdmiralGT

Did you change your starting posse in the MCC landslide matchup? Presumably Zachary Deloria for someone influence?

If not, how did you find the matchup? 3 influence on 2 dudes I'd expect it to be pretty tight early until you can get the economy rolling and get more dudes.

Apr 12, 2016 Gozik

I would definetly change Zachary for Jake (and probablly Mariel for Marcia if I'm sure that I play vs landslyde).

But the game that I played vs MCC was started with current fight-centered line-up due to my inattention to opponents outfit. Game was really hard. Opponent managed to lay about 10 cp(and 16 influence) and I missed all my kidnapps. But early buisness casino and pony express let me to go through all shootout actions and find enough influence to stay alive. I found 2 kindneps after deck reshuffling, kill Max Baine and another 2inf dude. At this point I create check situation, opponent had to boot to jump over square where I had unbooted dude, and thus lose another influence. At this point he concede as he had no more time, but I'm pretty sure I would finish this game in my favor.

The key in this matchup is to slow down opponent early as much as possible. Deny all income you can. Always have unbooted influenceless dude in square to prevent opponent from taking your deeds. And don't rush with kidnappings, sometimes it's better to delay it a turn.

Apr 12, 2016 Gozik

Ps: opponent was playing this deck:

dtdb.co

Apr 12, 2016 Gozik

Some more important tips on lanslyde matchup. Firs, you can occupy deed with Enapay, move Willa or Henry there, give them influence point and occupy second deed for this sundown. This trick can save you a day. Another important note is that you should have unbooted dude in Whataley Estate before this critical turn happens. If you will ignore this deed until last turn - you will not be able to get it as opponent will just boot to match your influence. Next thing is to save early. Don't play dudes if you don't need them right now, play deed instead. Don't play lions and shotguns.Think about this tusk. Every rock matters! The last tip is too ace with your outfit all HLF, Suns, Fasters, Point Blanks and only then ace coachwips, as they can help on lowball. Still it's better to ace coachwhips then discard them.

Hope that helps:)

Apr 12, 2016 AdmiralGT

Excellent point on the outfit, I had forgotten that you could ace cards with it which certainly makes it much better against the slide matchup (hand cycling is a significant factor in the slide matchup). Interestingly a MCC landslide might want to start Dr. Brian Foxworth against Eagle Wardens since it's likely to completely block your card cycle until you get a Kidnappin'.

I think this might struggle against the banditslide a bit more though. Asakichi Cooke and The 108 Righteous Bandits can really cause problems keeping the income up as they can skip over town square and you've got to keep 2 dudes in town square if you want to use your home ability otherwise you're just going to get denied income or booted out of position.

I just think as well you're going to struggle to deny landslide income which is when the problems start as they can just accelerate away playing their whole hand every turn. Jake Smiley doesn't deny income and neither does the Enapay boost.

Don't think landslide is unbeatable with this but I'd favour the landslide in this matchup.

Apr 12, 2016 Gozik

I do not get your point on Brian. How does he blocks my cycling? In yesterday game he was in play and stay in town square for a while, but I still used outfit. Did we play this wrong?

As for denying income - denying first two deeds is probably enough to slow down them and find extra dudes with infl. But I'm agree that this matchup definetly needs more testing followed by extra card adjusting. Probabbly 4th kidnapping is musthave if you are in landslyde meta. Second Sunday Best over tusk or Ancestor is probablly good idea too.

Apr 12, 2016 AdmiralGT

Oh sorry, I'm thinking of Marcia's condition that you need more influence in town square to use the home ability but that's not the case. Ignore me on that.

Apr 12, 2016 Prodigy

Pretty similar to a deck I've been testing lately, except our starting dudes are completely different. I am loving it so far though. You are right, it's fun to play!

Turtles Guard is quite possibly the most amazing card ever...

Apr 12, 2016 DoomDog

Agree on Turtle's Guard. It makes those Eagle Wardens decks that just want to sit in the middle of town all the harder to shift.

Apr 12, 2016 pvdel

I didn't test specifically against this build, but from general experience as a Slide player, this matchup is heavily in Slide's favour. You are slightly better that most midrange decks due to better card draw, but not enoigh to be a serious opponent for proper 108 build.

Apr 12, 2016 Gozik

I would love to test this matchup in OCTGN. BTW looking for a game now.

Apr 12, 2016 InvertedGuard

Hey I've been looking at this too! Very interesting list.

Apr 13, 2016 Gozik

Lost a game vs 108 slide. Cannot deny enough income. As result we both lay our full deck on table. He burried his deck down to 4 one good turn and 1 tressure and lay down Estate+ NIck. Kidnappings are not enough))

Apr 13, 2016 Gozik

Next version will feature Allie an Laboratory. Also need Mazatl to be able to start shiman with 0 upkeep.

Apr 14, 2016 karoob

1x Ambush would do the trick IMO. Game will go to time nevertheless.