Modified as per db0's suggestions to have stronger economy.
6s - x10, 8s - x14, Straight Flush
♦ Four more deeds (mostly saloons for Clementine Lepp to hide in).
♣ One Good Turn instead of Hot Lead Flyin' - HLF is really only useful when I have two of them, otherwise it just saves me 2 gr, and it's a dead card early on, while OGT is always a welcome sight.
♥ Mechanical Horse for late game and for Lane Healey (might still want to play 1x Horse Wranglin', but I don't really miss it so far).
♠ Travis Moone is gone but I'm actually okay without him. The biggest problem his absence presents to me is that now it's really hard to play Kidnappin' before I get a Holy Wheel Gun.
Draw structure is a bit weaker now, in favor of better economy. If you have the money, you don't really care about your draws much, but early on Kidnappin' + Coachwhip pose a lot of problems.