Another tournament win choice of a card to bring back.
Much like his first version, this Harry is all about Town Square. Only this time you gain a control point if you control it.
Cost-wise, Harry locks up the spot that is usually reserved for a 2 stud shooter, so that control point comes with risks. And you can only get that control point by leaving Harry in Town Square, not using his 2 influence to control locations.
If you are feeling bold, combine with Sloane Gang, Allie, Ken, and Christine for five first turn control points! - better hope that deck of yours can handle the hell you have called down upon yourself, because you have a 6 draw shootout hand.
if you are playing more conventional / long game, just having Harry in town with Sloan Gang + Allie allows you to go shopping for key gear while in a location that you usually cannot control, and that you do not want to leave.
Since Harry's control point is not optional, I am looking forward to when someone (likely a First Peoples) secures a win on account of an opposing booted Town Square Highbinder.