First Attempt -- 108 Righteous Bandits

published Jul 31, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
108 Righteous Bandits Straight Flush 0 0 0

burningmime 1

I have no idea how good this deck will be in practice; just wanted to throw something together for one of these new factions to try when it's added to OCTGN. Just seems like this would be a fun deck to try.

My current thinking is that Raking Dragons kind of sucks and is not really worth the deck slot of Sun in Yer Eyes unless you can combo it with Zhu's Reward.

You will start your first turn with 6 wealth because of Benjamin Washington.

11 comments
Jul 31, 2015 Rancord

How does kungfu and techniques work? there is obviously some kind of skill check. Headline only one player can use it right? Winning lowball becomes more important then, you might actually cheat a lot in lowball with this deck.

So the goal here is to control the town with influence and lure the enemy into starting a fight, where then u can use your various action cards.

Now I think it could be good to remove the hearts build the actions more towards straight flush and add more cp/inf to control the town a bit better

Jul 31, 2015 mplain

@burningmimeRaking Dragons combo nicely with Shotgun ;)

I don't see much use in Nunchucks though.

Jul 31, 2015 burningmime

@Rancord When you use a kung fu, you need to make a pull lower than your dude's value + kung fu skill. For example, if Yunxu Jiang uses any kungfu action, you need to pull A-7 (she has 7 value + 1 kung fu skill).

For the combos, when you "combo", you can play any action in the same Tao from wither your hand or discard pile (up to the kung fu rating of the user). So, for example, if you use Xui Yin Chen with kung fu 3 and play Zhu's Ferocity, you could play another Zhu's Ferocity and then a Zhu's Reward from your discard pile. She might be a better starter than Bai Yang Chen for this reason.

You're right about the hearts; thanks for the advice!

Jul 31, 2015 Rancord

Ok I get it, but I need to pull for every combo as well? And I can combo always, but when there is something written under combo its a balance restriction so it cannot get out of hand. If it would cost, would I need to pay cost for every combo?

I guess it will take a bit figuring the best win condition for bandits decks. so far many cards profit from sticking together. Also with the grifter maybee u want to think about the ranch that draws you a card when 3 or less.

Not so sure if u want to use yunxu start with how u play. I think probably old man mcdroste could be awesome. He really messes with enemy build up, which you can use ure home as well. Influence reducing you will get as well, occasionally even a cp.

Jul 31, 2015 burningmime

@Rancord- I'm not 100% sure, but I believe you need to pull for each part of the combo. Here are the full rules:

Kung Fu is a new keyword found on dudes which represents their training in the martial arts. A dude with Kung Fu will have a rating (typically between 0 and 4) associated with it which is added to that dude’s value while he is in play. Having a Kung Fu rating also allows a dude to perform Kung Fu Tests and utilise Techniques as described below. When chaining techniques into a Combo, the dude’s Kung Fu rating determines the maximum number of additional techniques that can be chained, beyond the initial technique. Although Kung Fu may at first seem similar to skills such as Huckster and Blessed, it is not considered a skill and is not affected by cards referring to skills.

Technique A technique is a special kind of action card that requires you to choose a Kung Fu dude and have them succeed a Kung Fu Test in order to play. To perform a Kung Fu test, make a pull and compare its value to the value of the dude chosen (including all bonuses such as his Kung Fu rating). If your pull is a lower value than that of the performing dude, the technique succeeds and you use the ability on the technique. Otherwise the technique fails and nothing happens (the ability has been used to no effect, and it’s the next player’s turn to make a play). Any reference to “your dude” or “this dude” on a technique refers to the dude who performed the Kung Fu Test.

Tao Techniques and Combos Tao Techniques are techniques that are part of a specific school or discipline and can be played in combination with other Techniques from the same Tao. These techniques will have their Tao indicated on the card (for example Tao of Zhu Bajie or Tao of the Jade Rabbit) and many also include a Combo requirement, indicating that you can quickly follow up with another technique before your opponent has a chance to make a play. After you successfully play a Tao Technique check to see if you have satisfied the combo requirement (if any) on the bottom of the card, if so you may immediately choose and play a different Technique of the same Tao from your hand or discard pile choosing the same dude to perform the Kung Fu test. Not all Tao Techniques are able to chain into subsequent techniques, but they can all be used to chain from prior Techniques of the same Tao. The same dude must be chosen to perform the Kung-Fu test for all Techniques in a combo and the maximum number of additional techniques that can be chained is that dude’s Kung Fu rating.

Unlike other action cards, a tao technique is not placed in the discard pile after resolution, instead it remains in play until the end of the phase in which it was played so you will not be able to use the same Tao Technique card twice within a single phase. A Shootout Tao Technique would be discarded at the end of the “Make Plays” step of the shootout, immediately before either player picks their shooter. A Noon Tao Technique is discarded at the end of High Noon, immediately before you check for a winner.

Jul 31, 2015 tbowers13

@burningmime You actually can't play the same technique twice in a shootout if its a shootout play. If its a noon play technique then you can't play it twice in the same turn. So if you want to combo 3 techniques together with Xui then you have to have 3 different techniques from the same tao between your hand and discard pile.

Aug 01, 2015 burningmime

@ tbowers13 - As I understand it, you can't play the same card, but if you have 2 of it you can play both. For example, if you have one Rabbit's Lunar Leap in your hand and one Rabbit's Lunar Leap in your discard pile, you can combo the second onto the first.

Aug 01, 2015 mplain

@tbowers13You can't play the same card twice because it doesn't go to your discard pile until the end of the Shootout Plays step, and you can't play combo two identical techniques in a row (the next one has to be different from the previous one), but you can chain Raking Dragons into Zhu's Ferocity into Raking Dragons if two of these cards are in your discard pile, and only n this order.

Aug 01, 2015 burningmime

@mplain - Am I missing something in the rules? It doesn't say anywhere in the rules that you can't chain together two Tao techniques with the same name. If you have a Raking Dragons in your hand and a Raking Dragons in your discard, you should be able to play the one in your hand and combo the one from your discard pile.

Aug 01, 2015 tbowers13

After you successfully play a Tao Technique check to see if you have satisfied the combo requirement (if any) on the bottom of the card, if so you may immediately choose and play a DIFFERENT Technique of the same Tao from your hand or discard pile choosing the same dude to perform the Kung Fu test. @burningmime Emphasis is mine. I didn't realize you could come back to the same technique later on @mplain. I see it now though reading the rules again. As long as the one you combo into is different from the one you're currently playing.

Aug 01, 2015 mplain