4R - Hex Slingin - Mongwau (NTNR)

published Nov 22, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
4R - Hex Slingin (NTNR) 0 0 4
Inspiration for
None yet

santorex 82

Shootout/Pull Values

  • 8s - 16
  • Js - 14

Strategy

17 Hexes used for ability as well as hex slinging, to make mongwau stud and to be a horse for Micah.

Starting GR: 5 before lowball, 5 or 7 after upkeep turn 1 Starting Dudes: 2 hucksters, (mongwau doubles as a conditional shooter), influence dude and travis Starting Influence: 4 Starting Upkeep: 2

Steven Wiles - big influence, big shooter

First turn or two are getting initial hexes out, and getting economy started. trying out 3x of circle ranch and jackson strike. both great money makers, and then once you get em down, 2 of em stay in the shootout values.

also trying out 3x tyx and 3x cheatin varmint for consistency

wait for a steven and a hex slinging or cheatin varmint to get into a shootout unless there are easy pickins.

force opponent to use shootout actions on steven, shadow walk in, become a stud if necessary and hex sling / cheatin varmint on resolution.

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