This is my first attempt at a gadget deck, so I am not sure how decent it is. My plan was to be able to start pumping out gadgets as fast as possible, and then the long game is to gain control points with the deeds, and to eliminate the opponent's deeds with the plasma drill.
Any feedback on this deck would be greatly appreciated, thanks!
2 comments |
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Dec 04, 2014 mplain |
Dec 04, 2014
FearLord
Yes, that was my deck... Inspector Gadget was a cartoon character in the 80's who was basically a detective who had a variety of gadgets built into his body such as extendable arms, a helicopter hat, etc, etc. He solved crimes with his niece and her dog... I agree that it made more sense for my Law Dog Gadget deck though ;-) The redundancy on the Mad Scientists is useful, as Kyle Wagner and Elander Boldman are both reasonably vulnerable to early game aggression if Lane leaves them alone / has no horse. It looks like you'll hit most pulls in this deck, and also Elander and the R&D Ranch abilities also, so the pull structure looks pretty good. Slightly weaker shooting structure, but that isn't necessarily a problem for Morgan - I'd be interested to hear how it plays! |
There's been another deck with the same name on dtdb, but it was a Law Dogs gadgets deck, so the inspector part made a bit more sence. :) Anyway, is it some kind of fictional character, like doctor who or something?