My take on a Dead Man's hand deck. It has some hand manipulation with The Ghostly Gun and Ace in the Hole. I also have some outlets to ace some of my cards like Buried Treasure and Gomorra Parish. Win con is to play the Epidemic Laboratory and keep starting a job, hopefully I'm able to get a Dead Man's when my opponent tries to oppose the job. Down side are the low value cards that can affect my pulls when using a hex. Let me know what ya'll think about it!
Edit: Made some changes suggested by Harlath, took me a while to get it updated but I like this version better. Thanks for the suggestions Harlath!
3 comments |
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Jun 23, 2018 Harlath |
Jun 23, 2018
RNash
Cool list! I have a soft spot for Dead Man's Hand shenanigans, and this is a very interesting take on it. Have you tried finding room for Soul Cage? It seems like Abomination looping is a big theme in the deck, and Soul Cage is a very effective means to do that. I would also recommend trying The Brute over Christine Perfect in your starting posse. Not sure which one is correct, but I think it would be worth testing. Losing that starting money hurts a little, but overall I think The Brute has a stronger synergy with the rest of the deck. Has Make 'em Sweat been working out for you? You might try Civil War to get some additional movement tech in there, just depending on whether the deck needs more movement or more shootout control. |
Jun 25, 2018
chemical_shed
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Glad you're trying out the suggestions, hope they work out in matches and glad you like them! Using it will probably drive further tweaks. Drawing a Dead Man's Hand is surely an item to tick off on the Doomtown "Achievements List".