Okay, I know...Look's weird right? But hear me out. This is more of a shootout Fourth Ring deck than a Hex focused (freezing) deck. Corporeal Twist only needs a 4 to succeed, Fetch (to get those much needed actions/spells/and 1 GR Dudes) only requires a 5 to succeed, Shadow Walk requires a 7, and Blood Curse a 9. Starting with Ivor makes nearly every pull succeed. With a hex on Ivor, Bobo would be a 4 Stud if drawn and played, Steven Wiles is there for quick shootouts, and the Ghostly Gun to make the appropriate draw hands. 7's and 8's are the focus. I welcome any suggestions on what you might change. There is a lot of value in 6-10 in this game and with a lot of people building high card 9-K Fourth Ring decks just to make a Paralysis Mark succeed, I am trying to utilize the 6-10 space. So, tell me, am I crazy? does it look good? where are the gaps that I need to fill? Thanks
1 comments |
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Jan 16, 2015 Papa Khann |
To me the biggest problem would appear to be 0 income with 4 starting wealth.
I always plan my starting posse/starting wealth around the idea of losing that first lowball hand, which will leave you with 3 ghostrock. Four of your deeds cost five ghostrock each, too. I see that you have 2 Reserves and 2 One Good Turn to try to compensate, but I'm not sure that's enough.
I'm also not sure about using the R&D Ranch with 14 clubs in the deck...
An interesting idea though.