This deck plays by boosting one of your dude’s bullets during the Noon phase, then it either corners someone and calls them out, or does a Noon job to ace them. In a shootout, your high bullets enable your shotguns and legendary holsters to kill the opposition before drawing hands. Draw Hand: Your shootout values are 4s and 5s, with 3s as a backup. Key Combos: Bad Company + Shotgun and/or Legendary Holster Silas Aims + This is a Holdup! + Bad Company
1 comments |
---|
Jan 23, 2015 mt_axel2006 |
Submitted the Starting Decks for reference