Passive 4R control deck. Control the board state with spells, cycle the deck until you have enough deeds and influence reduction to win the game.
What to travis for: Personally it is important that i get a hand that i can play most of so i can get to cycling. Paralysis Mark and Blood Curse can help stop some early aggression which depending on what your opponent is doing might be the better play. Puppet is primarily an offensive spell in terms of how you use it so sometimes its better to trade the puppet for something else in the early game if thats the only spell you got. General store is the best deed to play for obvious reasons.
Alternate concepts: -Ditch Dulf if you don't see a lot of mirror match ups or hyper aggro decks. Or if you just want more money.
-I don't run anti cheating cards in this deck. Depending on how many early aggression shootout decks you are encountering you could ditch a secret tunnel for either Its not what you know or Cheating Varmit or Flight of the Lepus each has its pros and cons, the Q makes you shoot better, the 9 is cheaper if they are cheating and the J is the best choice given the wants and needs of the deck but makes your already weak structure even worse.
-The Three huckster start, you could run Funtime Freddy, Valeria, and Either Micha or Popescus with jake and travis. It would give you less starting influence but more people to attach hexes to along with a +3 production at the start of the game. This play is better against most aggro decks and worse against most control decks in addition you will have to be careful with who you put the bloodcurses on.
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