A good choice for a starter in a MCC gadget deck. His cost and upkeep are affordable, and his 2 influence come in handy in the early game. His ability basically makes him a MCC version of Micah Ryse, but is extra useful as a Mad Scientist 1 because it allows him to invent gadgets after moving. He also pairs nicely with Disgenuine Currency Press. They share the same value and with a difficulty of only 5, he can constantly invent them while moving around the board, using his 2 influence to control deeds while also providing a stream of ghost rock and card draws.