insloanity 2

published Apr 01, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

jaythejester 460

This deck will not win you any friends. I know of no instance in which you should ever actually play this deck. I built this deck in an effort to exploit a ruling on kidnapping. http://www.alderac.com/forum/viewtopic.php?f=375&t=113472&p=1466217&hilit=kidnapping#p1466217

Your dudes may kidnap your opponents dudes, or your own dudes (including kidnapping themselves), forming a posse that will not meet the bullet requirements. This makes the job immediately, automatically fail (meaning your opponent can't contest. All dudes in the posse gain 1 bounty. Deck will trim itself down to just kidnappings, hustled and 1 copy of buried treasure, so you should be gaining tons of bounty after several turns, which Makaio can help spread around as needed. Stack up the bounty and you can 1 CP per dude.

6 comments
Apr 01, 2016 Prodigy

Ah, that's the kind of stuff I expect from jayjester... haha. Very inventive and hilarious!

Apr 01, 2016 mplain

Cool idea! :)

You probably want to go on the job with as many dudes as possible, so that they each gain 1 CP, right? But then you can hardly find a target with high enough bullets to make the job auto-fail. Sending only one or two dudes on the job would be pretty slow. Perhaps you could make those 1gr dudes play the role of a sacrificial lamb... over and over.

Maybe 4x Fool Me Once would help to draw kidnappin's quicker? Also maybe add a Saloon or two for Clem to hide at, extra income will help fund your army.

What is the lone Tusk for?

Apr 01, 2016 mplain

Cool idea! :)

You probably want to go on the job with as many dudes as possible, so that they each gain 1 CP, right? But then you can hardly find a target with high enough bullets to make the job auto-fail. Sending only one or two dudes on the job would be pretty slow. Perhaps you could make those 1gr dudes play the role of a sacrificial lamb... over and over.

Maybe 4x Fool Me Once would help to draw kidnappin's quicker? Also maybe add a Saloon or two for Clem to hide at, extra income will help fund your army.

What is the lone Tusk for?

Apr 01, 2016 pvdel

I came to similar concludions regarding card choices and tried a very similar version. And it doesn't work. The deck is far too slow as there are far too few cheap dudes with zero bullets. If there were more you could prhaps be fast enough to win some games. Also the deck has troubles against high inf decks like Slide or Spirit Fortress. Not only do you win slower, but your CP cap is too low. Your theory on deck thinning is a pure theory. In practice it takes forever to even come close to a similar board state. I also found deeds to be bad (opp will camp there) and 4 Monte Banks to be too many. Tusks are ok as 1gr draw a card effect, but Whiskey Flasks are slightly better in this slot. I have also tried a version with Takin Ya With Me so I can go for the outfit job solo with a two bullet dude, but it was too clunky and too easy to play around for my opponent. And you pretty much have to go for a failed Kidnap. Shooting in their home will lose you the game if they have amswer for Willa.

Apr 01, 2016 Baron_Fel

@pvdel The out of town deeds are great here because if your opponent sends someone to one of those deeds you can send your entire board to kidnap them! I would be running at least Blake Ranch as well.

To fix the kinda low cap of CP, I would suggest Nicodemus Whateley and The Whateley Estate as a final turn move.

Apr 01, 2016 pvdel

Yeah they'll send their 2-stud to your Perch, who'll wipe out your posse. I tested these deeds. They felt mediocre. Late game I actually had more money that I could spend.