4th Ring Hex Slingin' v2

published Nov 23, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
4th Ring Hell Raisin' Jenk 0 0 0
Inspiration for
None yet

sullysat 12

Okay, edited after playtesting and to add NTNR cards. Draw structure is Queens and Jacks with 10s as backup. Starting posse gives me 5 GR after losing lowball and upkeep.

Key Hexes are Shadow Walk and Blood Curse. Forget and Raising Hell are more situational but fit the draw scheme well. I've gotten my butt kicked every time I try picking on Law Dogs or Sloane, so the idea is to sit back and build until my opponent gets spread out, then defend where I must or, more desireably, take control of his deeds strategically.

Ideal opening hand has a deed I can buy and at least one hex, preferrably two. Mongwau is my tank on day one and, usually, two. Sit back and build, then go kick some butt. Shootout hand is usually a 3 of a kind or full house, which keeps it competitive. Save the jobs for either early game or when your opponent has to boot into town square to challenge you..

Definitely looking for comments and strategy ideas - especially from people with more experience with Fourth Ring.

8 comments
Nov 23, 2014 santorex

how come you chose Wilber Crowley over Micah Ryse?

Both are 5 cost, 0 upkeep, 1 influence, but micah has a great ability and is a stud, so better support in shootouts. Micah can be shotgunned though and soul blasted much easier

Nov 23, 2014 sullysat

Wiber Crowley vs. Micah Ryse is a change that I'm testing now that I've got my hands on some NTNR cards.

Micah is great, but Mongwau the Mighty is actually the starting workhorse here. Usually, I end up with two hexes on Mongwau and Micah stays at home waiting to be a back up somewhere. His movement ability is cool, but I really only use it when I have a Hell Raisin' in my hand that I really can't use. Also, I can only use his zero stud if he's not my shooter and, as amazing as it seems to me with this draw structure, I've actually missed a couple hexes with him. In my play group, I'm up against some heavy Law Dogs and Sloane shooters, so Micah is definitely easier to Ace.

So I'm trying Wilbur because he has +1 Huckster and no zero on his bullet rating. Given that, in this deck, he's not going to be moving too terribly much, I don't expect to miss Micah's ability and I'm hoping that his 1 draw bullet will prove to be more versatile than Micah's zero stud.

Thanks for the question. You hit on one of the bigger issues I've been thinking about, so we'll see how it goes.

Nov 24, 2014 Slinger4X3

I'm relatively new to Doomtown and jumped right into fourth ring. My two ghostrock on Wilber Crowley vs Micah Ryse, neither should ever be your shooter, so the bullet rating is in Micahs favor as a stud. The plus 1 hex for wilber really shouldnt come into play with your draw structure. If you hit one of your low values (Bobo) they both miss.

Nov 24, 2014 sullysat

I agree with everything you "should" in your comment. But in practice, my experience - with this deck in my playgroup - hasn't held true, so I'm giving Wilbur a shot to see how it goes. I'll let you know.

On the up side, if my choice of starters is the only critique, I'm feeling pretty good about things.

Nov 24, 2014 mplain
  1. Why not chage Raising Hell to Paralyze Mark? It's a much more versatile spell, even if you're not playing 8s. Raising Hell is used mostly on Bobo, but without Steele Archer he's not all that great himself...

  2. Is Dulf + Travis better than Arnold? You're basically paying 1 upkeep for the ability to mulligan, plus one extra expendable dude, minus Arnold's ability to save Mongwau. Is it actually worth it?

  3. If you've mostly sitting at home while Sloane roams the town square, are 'A Coach Comes to Town' and 'Recruitment Drive' actually useful to you? Wouldn't extra copies of Hex Slingin' and Unprepared be better?

  4. What's the role of 'A Secret Tunnel' for in this deck? I understand it's usability in Morgan, but here you have Shadow Walk...

Nov 24, 2014 mplain

Oh, and the whole 'Micah dies to Shotgun' argument seems kinda strange considering that your main huckster and shooter, Mongwau, dies to shotgun just as easily...

Nov 24, 2014 sullysat

I'm considering Paralysis Mark over Raisin Hell, but it's off draw and I just haven't been able to try it yet. This deck started out doing all the Bobo/Raisin Hell goodness, but has evolved from that because it wasn't gaining me anything during games in my playgroup. I should probably just drop it all together, but I hadn't gotten that far yet. Good point.

Travis vs. Arnold (or anyone) - I keep moving back an forth on this one, mostly because recovering from a slow first day is difficult. I've tried them both and haven't really decided which way to go. I'm hoping to get some one on one game time this week, so I'll try it both ways.

The jobs are actually pretty useful early game and later, when my opponent is either still on his side of the street or spread thinner. I've been more focused on how to use them better than whether to replace them, so I'll have to consider that.

A Secret Tunnel was useful in earlier builds when I needed to move someone other than a Huckster, but may not be as useful now. I'll keep an eye on it.

As far as the Micah/Mongwau/Shotgun thing - you're right. I'm not sure there was any argument on it, just observation. Shotgun means bad things happen to somebody. I just try not to get in front of it if I can help it.

Fourth Ring is probably my favorite outfit but I find playing them a little trickier than the others, so I'm spending more time here. That why I posted the deck and I appreciate the feedback. Sometimes we don't see things other might, so all this is good. I started with a much different build and this is way better, but still has a ways to go. I appreciate the comments and advice. Thanks folks.

Nov 27, 2014 sullysat

Ohhhhkay! After several days of playtesting, this deck now looks quite a bit different than what's listed here - wouldn't it be cool if you could update and see the changes?

But, since I can't just change it, I'll have to update it so we can start discussion all over again. This post is more about updating those kind enough to share their thoughts and ideas than anything else.

  1. Paralyze Mark and Forget are in and Raising Hell is out. That means that I don't need Bobo, so he's out too.

  2. Jobs are out for extra copies of Hex Slingin' and Unprepared

  3. Lost Secret Tunnel before the first test game.

The big issue most people talked about was the idea of trying Wilber Crowley over Micah Ryse. Long story short, they're both starting now.

I'll post the version 3 after I get to do a little more playtesting. Thanks to santorex and mplain for helping me see outside my box a little bit.