Law Dogs Gadget Weapons (WW LD Deck 5)

published Aug 15, 2025 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LPF 113

Need a baseline for every faction? Look no further. This is the Law Dogs portion of the deck tech series I will do until I get bored! Remember the Servitors? Me neither! Play guns and use Darius to win the game!

The Plan: Build up your posse with chainsaws and power gauntlets! Use Fort 51 to slowly build into your mid to late game of generating control points through the death of others! Guard your side of the board until you have enough weapons and money to bounty hunter and pinned down into your opponents most important people!

Pros: Double dips on a lot of actions. Play a gadget put out some bounty. Kill a dude make a control point. Quincy can make more than one gadget a turn. This helps to speed up some of the downside of playing a gadget build up deck. Has a plan in the mid to late game other than “wait for someone to come fight into your juiced up dudes” with cards like bounty hunter.

Cons: You are slow. Like all gadget decks you need time to assemble the pieces and those pieces take up a lot of deck space. Half of the deck might as well be blank cards against decks that don't want to shoot ever like control or slide.

Alterations: There a a few gadget weapons that have some more tech to them. Things like net gun and electro pump gun have some utility in a meta with lots of studs. Flamethrower and more casualty soak can make some of your shootout resolutions guarantied as long as you can protect the dude with the flamethrower. Finding a way to put point blank in the deck would be nice as well.

0 comments