Dude • Stud 1 • Influence 0 • Cost 1 • Upkeep 1
Non-Unique • Gadget • Difficulty 5

QUATERMAN must be invented by a Mad Scientist like any other gadget. It enters play at the Mad Scientist's location (but does not attach).

QUATERMAN's bullets cannot be modified except by attached goods. Cards cannot move or boot QUATERMAN.

Neutral • David Hueso • Election Day Slaughter #10

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