Chefonk. 4/5. 3 GR for 1 income is not the best stat-line for a deed, but both abilities are useful in nearly every situation. Many decks run at least a few Casinos and Saloons, so sooner or later you will be able to generate more GR or cycle cards from your hand which might help in getting more Casinos or Saloons on the table. 10s are good values for a lot of decks. Even off-value, this deed will see play.
Jhandy27. 4/5. Much like Notary Public, I can see this card being used quite a lot simply due to the number of deeds that trigger the Distillery. This card feels like it can slot into most decks and be used. Check you decks and you’ll probably have at least 2 casino/saloons in there. Nu_Fenix. Made in the same way as Notary Public, although an additional ghost rock more, it rewards you for booting deeds which are Casino (5), Saloon (9) or both (3, with Union Casino sharing the same value). Free money and hand cycling are never a bad thing, although the reduced number of deeds that trigger this deed compared to Notary Public is a shame.
Doomdog. 3/5. Useful in a deck with plenty of saloons and casinos, though they’re mostly grouped around the low-mid values. Sloane has some synergy with casinos and saloons via Ulysses and Buford. The 108 have Forster, while Law Dogs might be running sixes and tens on value and could get some use out of this. The Union Casino is on value with it and is both a saloon and casino so would benefit from both effects. And of course, everyone loves Clementine. Failing that, it’s an ok option for a filler deed at 10.
Jedilanni. 4/5. 108 loves to throw cards into discard. It is a high value for Kung-Fu, but usually worth the risk. For the rest of the outfits, who doesn’t like 2 ghost rock?