Thats a low value!

published Jun 02, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

jaythejester 460

Festering Grasp. Is it any good? let's find out. This deck has a strong theme of Mystical goods. These power up Ambrose Douglas, Tyxarglenak (Exp.1), and Micah Ryse (Exp.1). Ultimate combo is Stoker's Sabre on Ivor Hawley (Exp.1) and Festering Grasp.

Unprepared because it's awesome, and it helps make sure you can use your Festering Grasps. I'm trying out A Secret Tunnel to start unexpected nastiness. The clubs are the biggest room for alteration in this deck.

I considered Funtime Freddy, but that will leave you with very little ghost rock starting. May be worth it to be such a threat to low value dudes.

Things might go a bit slow for this deck.

5 comments
Jun 02, 2016 Gozik

Nice deck, couple of sugestions:

Add some sidekicks to get full potential from grasp. Probabbly Scoop Hounds to fit the structure (marty fits too:) )

Also I would swap Angela for Henry(he is op), and you have enogh of high costed dudes.
And swap one of pagliaco for Willa(she is even more op, and it is really hard to have both pagliaco in shootout unbooted anyway).

One more option is to add one or couple shotguns, they synergize with the deck very well.

Jun 02, 2016 tbowers13

Mostly agree with Gozik except that Marty can only attach to Mad Scientists so he is a no go. Pretty sure we'll be getting a new high value huckster sidekick soon. I would consider dropping a Pag and adding Freddy to the starting posse. If you see that your opponent is starting a bunch of low value dudes you can ace Freddy and make your opponent pick between a Festering Grasp and Soul Blast. I've been trying to build something similar and the 10s are really good, but if you don't get to use the home ability before you get into a fight you'll have a good chance of failing the pull for Festering Grasp. I'm trying to do Js instead of 10s or possibly start the Tattooed Man.

Jun 02, 2016 DoomDog

This looks cool. In addition to the other comments, if you swap a Pagliaccio for Willa, you should be able to upgrade to Steele Archer (Exp.1) and still have a decent amount of starting rock. He's less likely to fail your pulls and gives you another use of Festering Grasp each turn.

Jun 02, 2016 Gozik

I would say that it's almost impossible to use grasp twice per day in this deck. Cannot imagine why would opponent let you do so. Shadow walk could help with this, but right now his ability will be useless. With outfit you get Huckster 3 with base archer. Exp archer will success with only two more cards (9s). Don't think that this difference is worth 3 gr.

Jun 03, 2016 jaythejester

Thank you for the discussion. I agree this deck needs more survivability. If there's one thing I've learned from Gozik, survivability is a major part of winning. 10 hearts was a struggle to choose. Shadow walk is very good, but I wanted to help guarantee my pulls, and possibly help hand into a 4 of a kind out of a full house. Yes, Scoop Hound would be good as well.

The starting line up was the hardest to figure out, and I poured hours over it. Ultimately, you never have enough GR for everything you want.

This is one of the first decks I've built since my decision to make more traditional gameplay decks, so again, I really appreciate the feedback. I feel like this is a deck I can get behind and work to make great, or see what someone else can do with it to make it better.