An introductory Eagle Wardens deck with 2x Base Set and 1x each expansion up to and including Dirty Deeds. The six decks in this series (one per faction can all be built at the same time, excluding the jokers (you'll have 4x jokers from two Base Sets, so you can switch them in to whichever two decks you're playing with).
Remember that you can build your totems on opposing deeds if you control them. Use your Spirit Trails to pull your opponent out of position so you can use your home safely for extra cards to give you the edge in shootouts.
Your main shooting values are 10, J and Q.
You have a positive net income each turn even if you lose lowball, so you can build safely unless your opponent has enough control points to win. This gives you time to wait for the right cards in your hand and to play more dudes/deeds. Remember you can spread your deeds either side of your home to help spread his dudes out. The The Sloane Gang home only generates control points after victory is checked: this can buy you an extra turn.
To make all six deck simultaneously, please replace 1x It's Not What You Know with 1x Takin' Ya With Me.