Assaulting the Fortress

published Dec 14, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Baron_Fel 117

Just a silly deck made to assault those fortress decks everyone seems to be posting these days.

Against Fortress:

The idea is to wait and build for the fight until they play Nicodemus Whateley and then assault their fortress. Use Pearly's Palace to use Scoop Hound as your first action to nullify Red Horse's Tail. Combo Rabbit's Deception (no going home with Scoop Hound) into Rabbit Takes Revenge to force them to kill off non-spirits. The 1 Unprepared is for the slight possibility you can use it on someone with more than 1 Spirit Dance. Nunchucks can also potentially help by making them fail a pull. Shotgun to kill spirits. Soul Cage, An Accidental Reunion, and your sidekicks will let you keep up in the war of attrition. Finally, after they've gone home and lost a ton of influence, get 3 control points on Doris Powell hopefully for the win.

Against other decks:

I don't know, probably just lose.

Notes:

  • You have to play nunchucks on Bai Yang Chen before he can succeed on pulls of 10.
  • You should also be fine to camp Bai Yang Chen in their home as they don't intend to fight there.
  • If someone can come up with a card to take out for Xiaodan Li that would be great.
8 comments
Dec 14, 2015 DoomDog

If you're building to counter Spirit Fortress, why not use Rope and Ride instead of Sun in Yer Eyes?

Dec 14, 2015 Baron_Fel

@DoomDog mostly because I want to actually take the fight to them and win for the fun of it.

Rope and Ride seems like it would be a good counter in a deck that planned on taking their dudes out one by one. All you really need to do is hold that Kidnappin' until they play Nicodemus Whateley, then hit him while he's still in their home to keep yourself in the game, then use Rope and Ride to thin the herd ftw.

Dec 14, 2015 Xenir

@Baron_Fel you can't use Rope and Ride with job. You can react with Rope when you are calling out an opposing dude, but job is not a callout. Here is the related forum topic: alderac.com

You have no Kidnappin' in your deck or I missed something? (asking because you talk about it)

Dec 14, 2015 Baron_Fel

@Xenir I wasn't saying you would use Rope and Ride with the Kidnappin', I was saying it would be a good part of a strategy to take out their dudes one by one along with kidnappin' people at their home before they can move them to the fortress.

There probably should be a kidnappin' in this deck in case they set up their fortress at The Whateley Estate...

Dec 14, 2015 DoomDog

I believe Scoop Hound also stops Spirits being brought into the posse. It's a great counter to the Spirit Fortress. A buffed-up Sister Mary Gideon with Holy Roller and Dumbstruck or Sword of the Spirit can't be booted away by Red Horse's Tail and gets better with every spirit summoned.

Dec 14, 2015 Baron_Fel

@DoomDog I think you are right about Scoop Hound! I was only looking at the preventing movement part, but not being able to bring in spirits is probably even stronger. However, it also means that I completely missed out on the fact that it would prevent Soul Cage from working in the shootout...

Dec 14, 2015 Xenir

I think you CAN use Soul Cage to bring dudes to your posse. Revised rulebook says:

"Shootout plays include using Shootout abilities, passing, or using any other text that refers to a Shootout play."

According to this, Resolution abilities are not shootout plays and Scoop Hound prevents you from bring dudes into posse using shooutout plays.

Dec 14, 2015 Xenir

But I'm not sure if you can use Rabbit's Deception after Scoop Hound. I would say you can't use this, because effect is not optional and you have to fulfill it after successfull pull