Action • Cost 0

Shootout: Choose a dude. Boot that dude and their attached cards. That dude gets –1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

I told you. I do my killing before breakfast.
Neutral • Brent Chumley • Base Set #134 | Promos #8 | Weird West Edition #248
Reviews
By on

So useful, such value, wow!

First, it boots a dude, so he can no longer play Pistol Whip, and cannot move if he's still alive after the shootout (i.e. send Travis to heroically hold off Steven in the town square to prevent him from reaching some important deed).

Second, it blocks the dude's abilities. Relevant ones are: Wendy, Rémy Lapointe, Mongwau.

Third, it boots and blanks all goods and spells! Shutgun, Holster, Flamethrower, Blood Curse - not scary anymore!

Sooo good!

Some notes on using this card:

  • Traits like those of Tommy Harden and James Ghetty are not affected!

  • Best used if you're the lowball winner - prevent them from ever using those nasty abilities on you!

  • Hit the only unbooted enemy immediately if you expect Pistol Whip!

  • Hit Rémy / Mongwau before they use their built-in ability!

  • Hit a dude with a Flamethrower after they use it, to make them spend some extra cash. But only if you have other plays! Do not pass! Don't get greedy!

  • If you play it at a dude with Peacekeeper, the -1 bullet penalty from Unprepared will not apply. But then the gun will get booted and lose it's bullet bonus, and you can now hit the dude with Sun In Yer Eyes!

  • Sidekick is neither an ability nor a trait, but a keyword. It can still be used to cover a casualty!

  • Hex Slingin' can still be played against you using a booted and blanked hex!

Catch them with their pants down!

By on

From the Rules Compendium released Feb 21 2017, the errata text was published as the text of the Frontier Justice card:

pineboxentertainment.com/wp-content/uploads/public/doomtownrulescompendium_v0.5.pdf

Errata Text from Oct 8 2015

Shootout: Choose a dude. Boot that dude and their attached cards. That dude gets –1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

www.alderac.com/forum/viewtopic.php?f=375&t=115332

Errata Text from Frontier Justice, May 18 2015, is:

Shootout​: Choose a dude. Boot that dude and their attached cards. That dude gets –1 bullets and cannot use abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

Erratas for cards can be found in the FAQ:

alderac.com/doomtown/rules/

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, Nicodemus Whateley, No Turning Back, Paralysis Mark, Rico Rodegain, Smiling Tom, Undertaker, Unprepared Promo, The Wretched

Posted with permission form Pine Box.