Nu_Fenix. I dislike this card. For the first ability, I have to pay GR based on your influence, only for you to decide which effect happens. My opponent making the choice of ability, always weakens a card for me. Unless you have bounty based effects such as Bounty Hunter, I would expect most opponents to give the dude a bounty for a potential GR, then booting the dude and giving you one of their GR. For the second ability, it would only happen where you want a dude to have lots of bounty you expect to earn, and then I wonder if you could have done anything else instead.
Doomdog. 5/5. This card really helps out all of the Law Dogs homes, but is particularly good for The Arsenal as a way of setting up bounties. With the original home you can place bounties without booting or increase the bounty on a dude you’re about to send a Bounty Hunter after to get a greater reward if you win.
Chefonk. 4/5. Not really keen on abilities that lets the opponent choose its outcome, especially if you have to pay GR in the first place. But if you manage to play this on a good Bounty Hunter target (even if you don’t have one in hand) you might trick your opponent into booting their dude which than can be called-out regularly. The first ability has probably too many uses to describe here but I feel like there will be something to get out of it most of the time. Jake Smiley also is a nice target as you don’t have to pay and you end up gaining 1 GR or 1 Bounty on Jake, which is nice either way. The second ability fuels your income if you can for certain get to get rid of a wanted dude. The thing I like the most about this card is that you can almost always play it immediately, avoiding clogged hands. With this, 9s are looking more and more attractive to classic Law Dogs decks. Combined with the new Constance Daugherty, Law Dogs got a pretty big boost from this Pine Box.
Jhandy27. 2/5. I’m not sure how to feel about this card. I think this card only works if your opponent thinks you’re going to do something with the bounty. Else they will just let it stack up. Making someone more wanted is the same argument. Do something with it or don’t run the card. Would be nice to see a more playable 9 of clubs as it’s struggling for one at the moment.