Here's the deck I played at Gencon this year. I did well enough, going 3-2 in Swiss and barely sneaking into top 8 on points, then getting destroyed by the eventual winner.
My plan was to evolve last year's deck (https://dtdb.co/en/deck/view/34198) into something with a tighter draw structure that could actually fight when needed. Starting strategy is similar: #1 priority is a Saloon for Clementine Lepp. Use The Fixer to get a Saloon if needed so you can use the box ability safely. If you've already got one, Cliff's #4 Saloon or a Pearl-Handled Revolver are your next targets so you can make The Fixer a stud. Last option is to just grab whatever job you can so the Fixer unboots.
In practice, this won lowball a lot and almost always had a ton of money. It can get enough stud to form decent draw hands, but suffers because all the jobs don't leave room for much in the way of shootout actions. This meant I ended up hiding out at home a lot, then doing a lot of chess maneuvering when forced but not fighting much. Frank Stillwell was awesome, but overall it played much closer to a standard slide deck than I really wanted.
I was able to run some jobs, but often they made little difference (occasional Heist my own deed for a GR or two when I already had plenty of money). Without stronger shootout actions I had to be very careful about when to run most stuff, and I was never able to get much repetition going via Elliot Smithson or Antoine Peterson.
Ideas/suggestions welcome, but my gut feel is that for jobs to work I'd need to drop the number of deeds way down and add both more impactful jobs and more shootout actions to make them successful. As-is, it mostly feels like a not terribly efficient slide deck, and doesn't end up being a ton of fun to pilot or play against.
|Aug 06, 2019 Prodigy|
|Aug 06, 2019 sholder|