Hand Protection Racket

published Feb 13, 2017 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
A Bad Beat, or Coming up Roses. 0 1 0
Inspiration for
None yet

jaythejester 460

The idea of this deck is to have a strong hand rank in any shootout, no matter what. You'll be coming up roses even when handed a bad beat.

The Joker's Smile will start with Ol' Howard and pulls jokers back into your deck.

With Straight Flush decks, so often I pull 3 or4 of the 5 pieces, sadly leaving me with a terrible hand rank, this deck aims to let you win big by filling in the gaps in your play hand with abilities that change your play hand after being revealed. There is a second way of getting an amazing hand rank. By having LeMat Revolver's required '3 pair', increasing the hand rank by the stud dudes bullets, than turning the hand into a full house with Ace in the Hole and/or Theo Whateley-Boyer. Thirdly, you have the cards needed for 4 or 5 of a kinds in values 6's and 7's, again, Theo and Ace in the Hole can help.

While Antheia Pansofia is in a shootout she increases all huckster pulls that are clubs, so you won't be failing any huckster pulls while she's in the posse.

Actions form a straight flush. The Stakes Just Rose helps get the dudes you want into a shootout, and gets stud bonus. Shiny Things and We Got Beef! are meant to surprise and disrupt opponents plans. Your going after your opponents deeds for control points and income, you want to ruin their plans as much as possible.

14 comments
Feb 15, 2017 jordan caldwell
Feb 15, 2017 jaythejester

That really might be a good card to for this deck. I chose pistol whip and and hiding in the shadows to help protect the hucksters, but Runion could really help against Calling in the Cavalry if you win lowball, and deter cheaters. If I have Coming up Roses in hand, I would prefer the opponent to consider cheating, where they might not if you play reunion. I might try it and see if it works for this deck.

Feb 16, 2017 jordan caldwell

Also not sure on the timing with Ace in the Hole...

Can you have your cake and cheat it too?

Feb 16, 2017 jaythejester

Thank you, your right about Ace in the Hole, that it would not combo with LeMat Revolver. Theo Whateley-Boyer would still work. Ace in the Hole can still help fill in a straight flush if you have the right card in your hand.

Feb 16, 2017 jordan caldwell

No no.

I mean let's say you schedule An Accidental Reunion (bonus points if it silences Calling The Cavalry!) packing an Ace in the Hole and find yourself at a crossroads:

1) Do I reveal an illegal hand and try to change it to legal with the Ace?

2) Do I reveal a legal hand and try to change it to illegal with the Ace?

My question then, is: which situation would prevent you from suffering the two casualties?

Feb 16, 2017 DoomDog

The React happens after the reveal. If you reveal a Cheatin' hand, that activates the +2 casualties from An Accidental Reunion, even if you then change it to a legal hand with Ace in the Hole. You'd need to reveal a legal hand then modify it to a Cheatin' hand.

Feb 17, 2017 jordan caldwell

That's what I thought but I wasn't sure. Like if the "instead" clause causes the game to check the reveal twice.

Which means that's a cute little dirty trick!

One more piece of advice for the deck. If the opponent doesn't run a third deed this deck will have trouble closing the game. I would add either some spot removal or Hunter Protections. Cheers!

Feb 17, 2017 jaythejester

finally had a chance to play this. Yeah, I post decks before I test them out. I was more trying to share an idea. This was a flop. LeMat Revolver really needs to be played in a 3 value deck. Only 20 actions for a straight flush is also nearly impossible to draw into, especially with so few studs. That means I'm usually only getting full houses at best, even with using Ace in the Hole, usually cheating at that.

Feb 18, 2017 jordan caldwell

I betcha this could be re-worked into a straight-flush secondary structure.

Keep the 6's and 7's, add a couple more (to 16/16), maintain the 3-4-5-6-7 in off-value clubs at two apiece, spice with more dudes (Protection Racket NEEDS dudes!). Maybe drop in old Sloane herself - her ability is conducive to maintaining control of several properties at once.

Yeah I think you just sent me to the archives...

Feb 18, 2017 jordan caldwell

dtdb.co

Maybe something like this?

Feb 19, 2017 jordan caldwell

My favorite thing about this deck is the nigh-inobstructable 2 Influence and 2 ghost rock per turn by way of using Ol' Howard to fetch The Joker's Smile for parking Clementine Lepp at.

A lot of early shootouts, in my opinion, hedge your economy vs your opponent's to decide who gains an early advantage in that field. This combination virtually inures you from that risk, allowing you to develop at a decent pace with reasonable certainty.

Feb 21, 2017 funtimeteddy

@jordan caldwell Full Moon Brotherhood is, of course, a notable exception to Clementine's invulnerability. I should know this: but can Kidnappin' mark Clementine in a saloon? Or is that considered Callin' Out?

Feb 21, 2017 DoomDog

Clementine isn't safe from Kidnappin's or other jobs that mark her.

Feb 22, 2017 funtimeteddy

Thought not. Thanks Doomdog. And sorry to derail the thread, jaythejester. I'll second Jordan's input that protection racket needs excess dudes. I've had success flooding the board with cheap 1 influence dudes + lots of my own deeds to force the chess match. With which, noon movement shenanigans are handy.