Dude • Stud 1 • Influence 3 • Cost 7 • Upkeep 3
Huckster 3

While your dudes are at in-town deeds, they gain the ability: "Noon, Boot: If this dude has 1 or more influence, give Nicodemus a control point."

At the end of Sundown, or if he is ever at home, Nicodemus loses all his control points.

Neutral • David Hammond • Promos #134 | Faith and Fear #19 | Weird West Edition #102
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