Law Dogs DMH

published Dec 10, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

brystrom 80

So I'm planning on playing this in a big tournament coming up. I'm trying to include things that will help me with aggressive Sloane decks and turtling Morgan Co decks too as I feel that will be the majority of the field. I have been pleased with the decks economy which I thought would be harder to do. The Rumors included might seem like a strange fit but I think they combo well with Too Much Attention. If I was playing landside decks I'd probably swap Wendy out for Clive and hope to find that single Kidnapping early as the deck seems to cycle well. Any thoughts or suggestions welcome.

4 comments
Dec 10, 2014 mplain

Looks pretty solid. I can only suggest minor changes:

Clementine Lepp will rarely find home since you only have one saloon. But Allie Hensman might help you a lot against Landslide. And you don't really want a variety of A-value dudes because you want them in your deck for shootout purposes, right?

Do you actually need that many different deeds? With Phillip and Pony Express, cycling duplicates shouldn't be a problem. I'd suggest maximizing your shootout structure efficiency by adding more deeds at A and 8, as well as more Yan Li's Tailoring (you really need extra influence to stay in the game, and it'll help you use the outfit ability too). Like, 1st Baptist Church will probably cost you more games that it'll help you win, so you could replace it (yeah, I really hate that card...)

Bounty Hunter does the same job as Kidnappin', so you could max those out. Could you explaing how Rumors combo with Too Much Attention?

Good luck on that tournament! :)

Dec 10, 2014 FearLord

I presume the idea behind Rumors and Too Much Attention is to boot wanted dudes away from home, then drop their influence...

Dec 10, 2014 brystrom

That was the idea FearLord but it really hasn't panned out. Keep finding that I really wish they were Stakes Bounty Hunter or Suns when I have em in hand. Made some more adjustments. Thanks guys.

Dec 11, 2014 yoshi

When I play landslide run no gun, I used to have big problems, until I started the Judge, (same posse as you only Wendy for Harry). He is fantastic against that type of deck, apply bounty with home ability, hunt them down with Harry and some else or two (to avoid Pistol Whip), also Harry gives you even more influence to weather the landslide storm until you manage to kill off enough of thier influence to be able to win.

I don't think that Kidnappin and Bounty Hunter do the same thing, BH is better in some ways, but against the turtle MCC who tend to "Make the Smart Choice" out of there it is not that useful.

To me Abram and Clyde never did anything so I took them out.

I donät know about Make Em Sweat, seems cool, I opted for the full 4 Hired Guns to play steven every turn as backup to the Bounty Hunter/Judge Harry. Not saying that is better, just wondering how you've found Make em Sweat?

I get that the guns (A & 8) are cool and anti-cheatin, but I personally find it deterrs cheatin to much and rather play Bottom Dealin, also, 8 guns are not gonna get played, you are going to have many dead cards in hand (unless cycling), I tried with something like 6 guns I think and never wanted to play them, allthough they help the structure I found them not worth it.