Make a deck that tried to strike a good midway point between Control, Shooting, and Sliding, and get the best of all three worlds: spread them thin with sliding and controlling techniques, forcing them to take fights in your favour and finish the job with guns and influence control.
This deck managed to get the worst of all three worlds:
The result is that this deck really didn't do anything except durdle about a few turns and then take losing fights. Isn't fair to lay it all on the deck's shoulders though. Some misplays on my end. With that said:
As best I can recall them anyway; writing this all in post.
At this point, with a 1-3 record, I dropped from the event.
| 0 comments |
|---|