Dude • Draw 0 • Influence 2 • Cost 3 • Upkeep 0

When Irving joins a posse, gain 1 ghost rock.

"Them beeves sell big no matter where you go. Makes ya wonder what they put in the feed." - Tommy Harden
Entrepreneurs • Matthew Sweeney • Base Set #25 | Weird West Edition #26
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This card is just crazy. For 3 and no upkeep, you get 2 influence.

He also gives you free money sometimes.

And he works well with the Morgan Outfit.

If you are playing Morgan and not trying Remy & James or some such, you should start this guy.

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Corner case for Irving Patterson:

Note that if you run a job and have Irving join the Leader's posse (even if the job ends up being unopposed) does count as Irving joining a posse, thus, triggering his trait.