Noon, Boot: Choose a number of your Spirits up to the number of Holy Grounds you control.
Unboot them. You can use their abilities an additional time this turn.
No review yet for this card.
Designed and built by @alsciende. dtdb.co Creator/Maintainer Emeritus @platypusDT.
Maintained by Blargg.
Bug reports and Feature Requests on BitBucket
DoomtownDB is supported by the community to stay ad-free. Donate here.
Doomtown: Reloaded and Deadlands copyright .