4R control - Oddities style

published Sep 15, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Donny 125

Winner of the Burwood league night 15th September.

Control heavy deck with two printed bow actions to start. Nightmare at Noon is a scary card when combined with control cards to either keep the best shooter out of the way, or to reduce their bullets so that they come into range.

With a solid draw structure, the deck aims to get into unfair fights, locking down half a posse and shooting up the rest. A lot of fun to play.

7 comments
Sep 15, 2015 mplain

Umm, why do you call this control? It looks like a shooter deck to me, with strong structure and lots of studs and shootout actions. Or is anything with Paralysis Marks in it is classified as control?

This is what I call a control deck.

Sep 15, 2015 alaric11

;)

Sep 15, 2015 madscience

Why Evanor?

Sep 16, 2015 Gozik

My only concern about 4NaN, that it turn your only starting stud into draw. And even if you force opponent to cheat with this doubtlessly great event you still have only 3 cheat punishment cards.Haven't you got troubles vs Ramiro + Tommy kidneppin your leon first turn?

Sep 17, 2015 Donny

@mplain Appearances can be deceptive. This isn't a deck that tries to start fights... unless you have the perfect hand. You use the control stuff (boot actions, Rumors and Blood Curse) to win, falling back on fighting only if your opponent spreads out to try and stop you. That it can afford to have a great draw structure is an added bonus, but if you try and play this as a shooty deck, you lose most of its effectiveness.

@madscience I threw it in as a 1x because it boosts Valeria out of NaN range, and means you're not relying on playing a "real" stud before you can get most use out of the headline.

@Gozik Your questions are linked. NaN is the main meta for kidnappin', since it results in an all-draw fight (Paglaccio can reduce Ramiro or any other 3 stud starter before you drop the headline). With your good draw structure, you're then on an equal footing, and having 5 starters including The Brute means you've got a great chance of fighting them off (or even winning with a full house vs two pairs or similar).

Sep 17, 2015 mplain

@Donnyso the idea is a control deck with a strong draw structure to fend off Kidnappin' and pick isolated dudes? I think the GenCon winner said something similar...

But you must be losing every single lowball, isn't that an issue for a control deck?

Also, how do you deal with other control decks? You don't have Puppet, Phantasm, or Avie Cline (Exp.1), so you cannot force them into a shootout, while they have the same capacity to paralyze and curse your dudes as you do.

Sep 18, 2015 AtotheJ

But they don't have Fancy Hats!