An introductory Sloane Gang deck with 2x Base Set and 1x each expansion up to and including Dirty Deeds. The six decks in this series (one per faction can all be built at the same time, excluding the jokers (you'll have 4x jokers from two Base Sets, so you can switch them in to whichever two decks you're playing with).
Your main shooting values are 3, 5 and 7.
Your plan is to boot Allie Hensman and your other dudes in Town Square (using The Sloane Gang) to get the control points your need to take over the town. Remember that control points generated from your home are added to your dude after victory is checked.
- You have a positive net income each turn even if you lose lowball, so you can build safely unless your opponent has enough control points to win. This gives you time to wait for the right cards in your hand and to play more dudes/deeds. Remember you can spread your deeds either side of your home to help spread his dudes out. The The Sloane Gang home only generates control points after victory is checked: this can buy you an extra turn.
- Kidnappin' can help pick off key opposing dudes and put bounty on Fred Aims to boost your influence to a safer level.
- Edit: to make all six decks simultaneously, please remove 1x Bottom Dealin' Know and replace with 1x Coachwhip!