Clubless QUATERS v2.0

published Aug 28, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
Clubless QUATERS 5 7 11
Inspiration for
None yet

Whizzwang 293

QUATERS gets upgraded

Qman + FlameThrower + Elander exp = a 9 stud dude that cannot be sent home or have their bullets reduced and you take an extra 2 casualties.

Ghetty, Lillian, Exploit ensure you have enough cash to drop into a double flamethrower.

Lots of unboot effects to make sure Qman can make like the energiser bunny and keep going, and going,and going.

11 comments
Aug 28, 2015 Whizzwang

It's just occurred to me - for maximum nonsense give Remy a Flame Thrower:

Pay 3 for Remy to make him 5 stud Pay 3 for Flame Thrower to make him 8 Stud Use Elander to get to 9 stud and use the flamethrower again Pay 3 for Flame Thrower to make him 12 stud Pray they don;t have a SIYE

Aug 28, 2015 Pintyhet

Fear both Sun in Yer Eyes and Unprepared. Those two cards are the bane of gadget decks, which is why I am confused about people ignoring Telepathy Helmet in gadget builds. I know it's a three, which can throw off pulls a bit, but everyone is okay with QUATERMAN.

Aug 28, 2015 Whizzwang

Qman has absolutely nothing to fear from SIYE :)

Aug 29, 2015 jaythejester

Remy lapointe doesn't really gain much from a flamethrower except it's +1 bullets. If you use the flamethrower he will max out at 5 stud. If you use his ability, he will max out at a 5 stud.

Aug 29, 2015 Whizzwang

You can push Remy past 5 stud with a flamethrower as long as you use his ability first.

Aug 29, 2015 Pintyhet

I'm surprise to not see the proton pack in here in place of a couple tonics.

Aug 29, 2015 Whizzwang

You can't trade the neutralisers so Qman can't have one. While they would make Elander and Kyle scarier in a shootout, the tonics let you unboot Qman so he can keep moving around town and chase people down. They also stop him being aced so they go back in the deck and can be invented again if a shootout goes horribly wrong

Aug 30, 2015 Prodigy

Qman definitely has everything to fear from a SIYE - it makes him a million bullet draw. His text doesn't say anything about not being able to make him lose stud status, just bullets.

Aug 30, 2015 mplain

@Pintyhetnote that unlike Hiding in the Shadows, Telepathy Helmet doesn't prevent a dude from being targeted (= chosen) with Unprepared. The dude will not boot or lose a bullet (because he "cannot be affected"), but all goods and spells attached to that dudes (including the Helmet itself) will boot and become blank.

@Prodigy"QUATERMAN's bullets cannot be modified..." - note "bullets", not "bullet rating". This also includes bullet type. Quaterman cannot be changed to a draw.

Aug 30, 2015 mplain

@Prodigyactually it seems that 'bullets' and 'bullet rating' are the same thing, the rulebook (Slingin' Lead -- Step 3. Draw!) mentions "stud bullet rating" and "draw bullet rating".

Still, Quaterman cannot be changed to draw, as evidenced by this official ruling.

Aug 31, 2015 Prodigy

Thanks for the info, @mplain! Good to know.