Thanks to Black Lion for holding a fun event that was well attended in a good venue (the Victoria Park Hotel) and splendidly hosted. We played round-robin for maximum Doomtown, so I'm confident I played all of the people below but this is not necessarily the order I played them in.
A tweaked version of a deck I played in Huddersfield last year. Switching to 3x Pedro was great for both increasing the throughput of cards (donkeys are free!) and for absorbing casualties. An extra Shotgun was helpful too, replacing Bowie Knife. Very vanilla but effective. The last few AEG era sets made a significant difference to the economy and spread of CP on deeds for this kind of deck. I was often able to get Judge Harry Somerset (Exp.1) in to play and I am considering moving him up to x2.
[Marking as 2016 OP, but obviously 2017 Epitaph, will correct if/when we get new buttons. Aiming to make a donation to dtdb this week, ideally today!]
G1 Mark, Fourth Ring
An impressive 4R shootout deck (finished 4-2?) using a variety of shootout tricks to win gunfights in an unconventional manner (I think its shootout structure was only on two values, which helps in lowball). The only deck to beat Steve's Kung-fu bandits all day without going to time.After the match we calculated that I would have fallen victim to the same shootout trick if Mark had only managed to draw a legal hand in a key early shootout. I made a rules mistake here that Mark generously allowed me to rewind and correct - it cost me a Bounty Hunter, but luckily I had another one in my hand and could use it to close out the game but I felt bad about it for the rest of the day. I need to pay more attention!
G2 David Avery, Den of Thieves job-aggro
I mercifully get a Point Blank in my opening hand, which is enough to dissuade Dave from early aggression as I could use Hattie DeLorre to drop Barton Everest to zero bullets and then effectively target my Point Blank him by booting Tommy Harden. I drew a Quickdraw Handgun around the second or third turn, making me safer from Dave's ability to scout my hand for cheatin' punishment. I was able to get Judge Harry Somerset (Exp.1) in to play reasonably early along with some Shotguns and keep the pressure on the Sloane gang throughout the game, chipping away at the opposing dudes. That said, Dave kept himself in the game for a long time by making money with his home and hiring more dudes. Dave consistently losing lowball due to Devil's Joker (Red) or high cheatin' hand ranks helped me get going.
G3 Steve, 108 Righteous Bandits (kung-fu/holster)
This was an absolute nightmare to face with another shootout deck and very effective, I lost to it in bloody fashion. We went in to one shootout with three dudes on each side (I had one or two sidekicks too) - everyone was aced by the end of the first shootout round! Sadly Steve had strangled my economy and had plenty of other dudes, while I had a lone Philip Swinford and couldn't come back from this. Earlier shootout had seen Steve wisely play around my attempts to inflict attrition with tied shootout/Point Blanking Bounty Hunters thanks to his plentiful bullet reduction.
In particular, I like An Accidental Reunion for reusable Cheatin' punishment with a brutal sting in the tail: you've got enough disposable dudes to just take the casualties and can risk Cheatin' yourself. The home's movement effect is good for getting the Legendary Holster back in to position/back to safety - I couldn't use my normal tricks to bait the Holster with a Bounty Hunter and hired scum before killing the Holster wearer with my proper dudes.
Kung-fu and Doomsday Supply supply is particularly nasty - you're never really safe from Shotguns, as a whole bunch can suddenly appear in the discard pile and be used to kill you. RIP Tommy Harden.
G4 Chris D, Morgan Regulators Science
Chris kept cheating in lowball but his deck then gave up on him in shootouts, giving him only cheatin' full houses/four of a kind which is tough against Law Dogs. In what is becoming a recurring theme across tournaments I got Hydro-Punchered and couldn't Point Blank someone when I wanted too. It is a really good gadget, good on its own and excellent when paired with Yagn's Mechanical Skeleton.
G5 Steph, Sloane Gang Hucksters
A turn two murder blender in classic Edinburgh style. Steph actually got all the pieces for his Dave "Slim" Gorman tricks to make dudes in to draws, but then had a fatigue induced brain drain and moved Angélica Espinosa in to the Townsquare to defend Allie Hensman from a Shotgun toting "Thunder Boy" Nabbe. A cheatin' opposing hand was enough for me to wipe out Dave "Slim" Gorman and I was able to keep the pressure up from here and snipe a couple more dudes for the win after playing deeds to force a gunfight.
G6 Chris, Oddities of Nature
I'm normally confident in wars of attrition due to Point Blank, Gunslinger tokens, Pedro and Willa Mae MacGowan. Got a brutal lesson in true attrition in a couple of early shootouts, losing sidekicks, tokens, Willa to various things and then Tommy Harden to an opposing Point Blank. I would have been in serious trouble at this point normally, but the lack of printed influence on Abominations helped keep my deeds intact, stopping Chris from getting CP and keeping my income intact. Chris finally got his own deeds/Fancy New Hats in play (a good inclusion on his part) but by then my strong economy had allowed me to rebuild. Multiple high bullet studs were able to sweep the town in a flurry of Shotgun blasts and Point Blanks before seizing enough deeds to win.
7 comments |
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Jul 17, 2017 InvertedGuard |
Jul 17, 2017
DoomDog
Probably the best starting posse Law Dogs can field, great against and for early aggro. |
Jul 17, 2017
DoomDog
Probably the best starting posse Law Dogs can field, great against and for early aggro. |
Jul 17, 2017
Harlath
So good that Agree on the starting posse - the Law Dogs got a huge upgrade from Blood Moon Rising. It gives you cheatin' protection, a high stud against wanted dudes, bullet reduction and a back-up shooter. Lots of spare GR for another other dude/bullet catchers. It will be hard to dislodge this start! |
Jul 17, 2017
DoomDog
Heh. Must have been manitou interference on my connection on the way home from work. |
Jul 22, 2017
Doowa
In my theorycrafting, I've been starting Andrew Burton instead of Tommy Harden. Both to get that wanted start off, card cycle and because Tommy is on value. Thoughts? |
Jul 22, 2017
Harlath
Good question. :) I know lots of people have had success with Andrew Burton, particularly out of the other LD homes. I'm not really making use of his Deputy keyword and my home can make people wanted, so I normally stick with Tommy. While Tommy Harden is a little bit more expensive, he has +1 influence and is a back-up stud if "Thunder Boy" Nabbe is turned in to a draw/can't use his ability. Tommy is also a big help against Cheatin' decks, particularly early jobs before you draw cheatin' punishment. In this tournament he helped ward off a T1 job the Den of Thieves player was considering - I didn't have cheatin' punishment, but I could guarantee killing Barton my using Hattie DeLorre to drop his bullets to 0 and then effectively targeting the Point Blank my opponent knew I had (thanks to Rico Rodegain). Having a 1-stud is very handy for enabling things like this, particularly as you can use Hattie to target is and many high influence dudes you see in starting posses have 0-bullets. TLDR: other homes, I'll consider Andrew. Original home, I'm a firm believer in Tommy. |
One of my favourite starting posses in the entire game :)