In its first iteration this deck was vulnerable to control decks due to very low influence. I playtested it against swider's Landslide deck running gunslingers and Takin' Ya With Me, made some appropriate changes, and I think it holds its ground well enough.
♠ Fred Aims is back in the deck, replacing Lawrence Blackwood (which is very unfortunate). In a control matchup Fred is just as important as Allie Hensman - with the help of 4x This Is A Holdup he is able to hoard lots of influence, keeping you safe from losing to Rumors + Blood Curse.
♠ Travis Moone's Grifter ability becomes more important now that the deck is running both shootout actions and economy/support cards, so depending on the deck you're facing you might want to mulligan more often. Having no influence, Travis cannot control deeds (unless there's Yan Li's Tailoring in play), so he mostly follows Mario around in case someone wants to Pistol Whip our favourite harrowed dude and get away with it (that is, if some weak dude calls out Mario, then you know something fishy is about to happen).
♣ Pistol Whip and Make the Smart Choice can be used defensively to save your dudes from Takin' Ya With Me. Fight Landslide with its own tech!
♣ One Good Turn is also back in the deck, but this time as an economy card. I found Hot Lead Flyin' to be not as useful as I hoped, because basically when you can play it, thing are going fine (Mario is not dead), and even then it only has 65% chance of working. Feels like a win-more card, I'd rather make my economy more reliable.
♣ Hired Guns lets you return a discarded dude back into play, be it Travis or Allie fallen to a gunslinger + Takin' Ya With Me combo, or Mario Crane punished for cheatin' with Coachwhip. Thanks to all the economy actions the deck now packs, sometimes you can play your dude again right after they get shot.
♣ Back Ways helps Fred Aims to get back into town after robbin' the Blake Ranch, when they think they outmaneuvered you and decide it's time to go after Allie. You can also use it to get her home to safety after she gets another control point.
♣ Kidnappin' lets you hunt down their hucksters and high-influence dudes. Fred and Travis together have enough bullets to kidnap Mongwau, and this is also another way to get the bounty for extra influience and Back Ways. Preferrably kidnap lone booted dudes, or send at least two guys on the job, otherwise they can get away with Pistol Whippin' your kidnapper.
♣ This is a Holdup gives you money, takes it away from the opponent, and buffs Fred Aims' influence to keep you afloat against control decks. Vital for those matchups, but if you start with lots of economy cards against Sloane or Law Dogs, use Travis to mulligan into (hopefully) more shootout actions.
With all these tweaks the deck can now hold its ground against Landslide. However, having less bullet-reducing actions (Make 'Em Sweat, Make the Smart Choise, Pinned Down) makes it weaker to regular shooty decks, especially the kind with [x16 x16 x16] draw structure. So you should tweak it depending on the meta you expect to face. Also, I haven't tested it nearly enough against huckster decks, both 4R and Sloane (Shotgun + Twist).
|Jan 22, 2015 Gazette_Alex|
|Jan 29, 2015 Max_Hattuer|
|Feb 07, 2015 FallenLemur|
|Feb 13, 2015 kemikos|
|Feb 13, 2015 kemikos|
|Feb 13, 2015 mplain|
|Feb 20, 2015 benhosp|