Winner of The Copenhagen Quickdraw Competition II, 2017.
Went 3-1 Round Robin.
Well, this deck...
First of all, it was inspired by this excellent deck by @kollatt:
Changed starting posse and structure a bit dropping the 3's and 4's in clubs to tighten' up the structure a bit and include a few other actions as well as Dogs Duster and Jokers Smile. Dropped kidnapping as well for Coming Up roses and pinned down (to choose casualties/hit big studs hard). Lastly I threw in a bit more influence with Wendy's Teethkickers and the dusters and some Quickdraw Handguns to stock up on the cheatin' punishment I was missing from Coachwhip.
To give a perspective on the choices they were made to give a little bit of an edge in the mid-game influencewise, mostly costing some of the early agression from the kidnappings and some shootout actions but (perhaps) strengthening the possibility of drawing a SF.
Would consider bringing Hattie for the mirrormatch - which was the match I lost ;)
So, going into the Copenhagen Quickdraw Contest I wanted a fast deck. This delivers on that account! The action is on from day one - sometimes even from the first Action.
I had some great and fun games against my opponents, but I do have a regret bringing this deck to the tournament:
My last match was against Thomas, who hadn't played for 7 months. He put up a good fight and since I wasnt able to stifle his economy, due to a turn 1 Jackson Strike that I didnt feel like camping influence on, he was able to continously stay in the fight by buying influence dudes and discarding upkeep dudes with bounty on them. Even with all that he was every turn hammered down by a relentless Sheriff Department and was left with no answers against this deck - giving what I would only imagine as a long and drawn out negative play experience.
So, great competitive deck - but I would hesitate to play this against anyone new to Doomtown.
|Oct 16, 2017 Harlath|
|Oct 18, 2017 Doowa|
|Oct 18, 2017 Nobuyoki|
|Oct 30, 2017 LordManHammer|
|Oct 30, 2017 Harlath|