Robot Dogs

published Mar 20, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

twoeyedjack 122

It's "Another Dumb Deck Idea!" by twoeyedjack!

A friend of mine recently jumped into the game after I talked his ear off about it. He showed up at my FLGS on our Doomtown: Reloaded play night, and I taught him how to play.

He was instantly hooked.

The next week he had ordered a core set and bought Election Day Slaughter. I had taught him using the core set basic playthrough decks, and he loved Law Dogs. As he was looking through EDS, he fell upon QUATERMAN.

He really got a kick out of the little metal jerkwad. The rest of the week he talked about making a deck using the robot curiosity. Which in turn made me re-examine the mechanical twerps.

QUATERMAN. Sure, I really liked the card when it first came out, but no one could make him work in a competitive deck. Well, not in my area anyway. He was just too slow to get going, and the card support wasn't really there yet. But maybe... just maybe... there was a use for them now.

Of course, we all know what happened. The big brother model, The Wretched hit the ground with all the force of a HULK SMASH! Thoughts of the lesser model were cast aside in the face of the sheer ferocity of these twisted experiments.

Mad science and Law Dogs haven't been great either. Despite the concept being pushed as one of the Dogs main deck ideas, it hasn't taken off very well. Dogs are dogged by having dudes with influence that are really expensive to play.

But maybe...

Hence, I got another dumb deck idea.

It's pretty simple, and an old strategy revisited really. Q-balls get invented by Margaret Hagerty. Zoe Halbrook makes Holy Wheel Guns for them. They pick up their Dog's Dusters and Tin Stars on their way out the door, while the rest of the Dogs draw up wanted posters with their home ability. Send along a Deputy dude or two to keep them shooting straight, and call out the dirty bounty-carrying criminals. Club 'em with your club cards, and hurt them some more by lowering their hand rank when they cheat.

The part I haven't solved is what happens if/when all those QUATERMAN (QUATERMEN?) end up in boot hill.

Also, 6's and 9's are pretty terrible for Law Dog dudes, despite them being amazing in the other suits. Seriously, Faster on the Draw and Tin Star are meant for the Dogs, and yet the dude selection is pretty slim pickin's right now. Mortimer Parsons couldn't invent his way out of a paper bag. Sister Mary Gideon is okay, I guess, but pretty specialized. Every shootout I've seen with her as the only one in her posse has always resulted in a Sister Mary Gideon memorial being erected in boot hill, and that was when she had miracles backing her up. Here, there are no miracles to be found, but she's a bit better than Félix Amador in having no upkeep. Maybe both her and Parsons should get traded out for two copies of something off-value in clubs? Unprepared? Bounty Hunter or Kidnappin', perhaps? Pinned Down? Any of those would probably do well in this deck.

The draw structure is built for shootouts. Don't expect to win lowball, like, ever with this deck, which is the other weakness it has. However, considering the Q-MAN is nigh impossible to affect with shootout actions, it's a fair tradeoff in my book.

I briefly considered using Abram's Crusaders for the home just to be able to make the robot a deputy, but then I realized that Faster on the Draw wouldn't do anything to them, and it would eliminate the sole means of making the opponent's dudes wanted.

So round up the robotic posse, hoss. It's Robot Dogs, "Another Dumb Deck Idea!" by twoeyedjack. Have fun!

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