Its a fairly simple plan, get a forcefield on Billy, make lots of money through the ranch and currency presses and win by attrition.
Kidnappings are there to make sure influence is taken out if it's hiding and Billy can come back into the fight with an ornithopter or a stakes just rose. The hired guns are there to give another casualty soak.
The deck structure is fairly loose but the main plan is to never cheat and just absorb casualties by paying for the forcefield. If the opponent cheats then their best dude is definitely going to get coachwhipped to the boot hill. A well timed unprepared to turn off the forcefield if I only had 1 would cause problems but slight modifications provide some protection.
I never actually needed to use him but Nicodemus in the later game can be a clincher or Lillian pulling kidnappings out of the discard pile would also work.
|Jul 23, 2017 hehasmoments|
|Jul 23, 2017 jaythejester|
|Jul 23, 2017 Harlath|