Even Better Living Through Mad Science!

published May 19, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Even Better Living Through Mad Science! 1 2 0

TybarSunsong 74

The idea is to get Jen kitted out and throw a bunch of QUATERMAN meat shields around her...possibly with literal force field shields.

Focusing on removing their influence, as well as capture key deeds, while throwing out and defending your own.

Still a bit rough, and I'd definitely welcome feedback!

May 19, 2015 mplain

I've been playing a similar deck since the release of Faith & Fear, only mine is built around 7's rather than 9's.

I start the same four dudes plus Irving Patterson, that gives me enough influence to turtle for a few turns while still leaving me enough money to build deeds and invent gadgets (William Specks helps a great deal with that).

I play four gadgets that cannot be invented using the Gadgetorium ability (2x Auto-Revolver and 2x Flame-Thrower), these guns are powerful and I usually can invent them after I build something simpler (two gadgets a turn is the aim!)

I play 4x Faster on the Draw, which helps a lot when my opponent tries to Kidnap one of my guys.

That said, I also play 4x Kidnappin' for when I am ready to turn the tables ;)

I see you have a more control-oriented game plan in mind. Still, I'd strongly advise you to include Irving in the starting posse, so that you have enough time to survive into the late game.

May 19, 2015 TybarSunsong

Thanks @mplain!

You make a great point about Irving, so I'll probably play around with slotting him in. I'm not totally certain what I'll remove, but I'm sure I can figure out something.

I'm loathe to swap out for 7's, mostly for the Mechanical Horse...though I can see why you'd do so.